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Squall
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Localisation: Cattenom

MessagePosté le: Sam 20 Fév - 02:15 (2010)    Sujet du message: cfg css Répondre en citant

Présenter chacun votre cfg de css


 
Code:
 unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "a" "+use"
bind "b" "buymenu"
bind "c" "cl_crosshairscale 6000"
bind "d" "+moveright"
bind "e" "lastinv"
bind "g" "drop"
bind "h" "commandmenu"
bind "i" "say_team !propmenu"
bind "j" "sm_admin"
bind "k" "+voicerecord"
bind "l" "say_team !ztele"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "admin"
bind "p" "say reddition"
bind "q" "+moveleft"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "say_team derriere"
bind "w" "admin"
bind "x" "impulse 100"
bind "y" "messagemode"
bind "z" "+forward"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "askconnect_accept"
bind "F4" "bug"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
cl_righthand "1"
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_team "default"
cl_class "default"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cl_chatfilters "31"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"
cl_observercrosshair "1"
cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_response_move "1"
joy_response_look "0"
joy_lowend "1"
joy_lowmap "1"
joy_accelscale "0.6"
joy_autoaimdampenrange "0"
joy_autoaimdampen "0"
joy_diagonalpov "0"
joy_display_input "0"
joy_wingmanwarrior_turnhack "0"
cl_upspeed "320"
cl_forwardspeed "400"
cl_backspeed "400"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "2.300000"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
net_graph "3"
net_scale "5"
net_graphpos "2"
net_graphsolid "1"
voice_modenable "1"
hud_fastswitch "0"
muzzleflash_light "1"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "1"
cl_autohelp "1"
cl_radartype "0"
cl_radaralpha "255"
cl_locationalpha "150"
cl_crosshaircolor "4"
cl_dynamiccrosshair "1"
cl_scalecrosshair "1"
cl_crosshairscale "6000"
cl_crosshairalpha "200"
cl_crosshairusealpha "0"
cl_radar_locked "0"
overview_preferred_mode "1"
overview_preferred_view_size "232.452240"
hud_classautokill "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
spec_scoreboard "0"
cl_spec_mode "3"
commentary_firstrun "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
commentary "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"
suitvolume "0.25"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "sky_dust"
sv_backspeed "0.6"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1.000000"
snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"
snd_mixahead "0.1"
snd_musicvolume "1.0"
volume "1.0"
snd_pitchquality "1"
snd_digital_surround "0"
vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"
budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"
r_gamma "0.5"
sv_forcepreload "0"
sv_voiceenable "1"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logflush "0"
sv_logfile "1"
sv_logsdir "logs"
dsp_enhance_stereo "0"
dsp_volume "1.0"
dsp_slow_cpu "0"
cl_allowupload "1"
mp_decals "200"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "1"
r_eyegloss "1"
skill "1"
closecaption "0"
con_enable "0"
cl_downloadfilter "all"
cl_allowdownload "1"
cl_forcepreload "0"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/spray_flashbanged.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
tv_nochat "0"
sv_unlockedchapters "1"
cl_updaterate "100"
cl_cmdrate "100"
bgmvolume "1"
password ""
name "Cut4Fun' Uchiwa"

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MessagePosté le: Sam 20 Fév - 02:15 (2010)    Sujet du message: Publicité

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Squall
Leader de la team

Hors ligne

Inscrit le: 12 Oct 2009
Messages: 126
Localisation: Cattenom

MessagePosté le: Dim 28 Fév - 20:59 (2010)    Sujet du message: cfg css Répondre en citant

Autoexec


//Disabling Ropes
r_ropetranslucent "0"
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"

//General Performance CVARs
r_decals "100" // Amount of decals (Bulletholes, sprays, etc) that can be on the world at one time
r_drawdetailprops "0" // 'Detailed' props, such as grass
r_drawflecks "0" // Impact debris
r_shadows "1" // Player Shadows
r_shadowmaxrendered "32" // The amount of how many fully rendered player shadows will be drawn - anything else is rendered as a blur oval shadow
r_dynamic "0" // Dynamic lighting
r_3dsky "0" // Render the 3D skybox projection
r_propsmaxdist "0" // Maximum visible distance of props
r_worldlights "1" // Lights that reflect off your weapon
r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
cl_phys_props_max "0" // Maximum clientside physic props
cl_ragdoll_physics_enable "0" // Enable/disable ragdoll physics
cl_ragdoll_collide "0" // Ragdoll collisions
cl_ragdoll_fade_time "0" // Time until ragdolls disappear
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_show_splashes "0" // Disables water splashes.
r_eyes "0" // Disables eyes in models.
r_teeth "0" // Disables teeth in models.
gl_clear "0" // Disables the gl_clear convariable.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_disable_bloom "1" // Disables bloom effects.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
props_break_max_pieces "0" // Disables prop fragmenting
r_decal_cullsize 0

mat_debug_postprocessing_effects         "0"
mat_debugdepthmode                 "0"
mat_debugdepthval                 "128"
mat_debugdepthvalmax                 "256"
texture_budget_background_alpha         "9999999"
texture_budget_panel_height             "0"
texture_budget_panel_width             "0"
mat_compressedtextures                 "1"
mat_filterlightmaps                 "1"
mat_forcehardwaresync                 "0"
r_maxdlights                    "32"
cl_detail_avoid_force                "0"
cl_detail_avoid_radius                "0"
cl_detail_avoid_recover_speed            "0"
cl_detail_max_sway                "0"
r_maxnewsamples                    "0"
r_maxsampledist                    "0"
r_norefresh                     "0"
r_minnewsamples                 "0"
mat_parallaxmap                 "0"
mat_hdr_level                    "0"
budget_peaks_window                "0"
mat_bloomscale                     "0"
mat_forcemanagedtextureintohardware         "0"
mat_fastnobump                     "1"
cl_wpn_sway_interp                 "0"

mat_debug_postprocessing_effects         "0"
mat_debugdepthmode                 "0"
mat_debugdepthval                 "128"
mat_debugdepthvalmax                 "256"
cl_forcepreload                 "1"
cl_drawmonitors                 "0"
gl_clear                     "1"
texture_budget_background_alpha         "9999999"
texture_budget_panel_height             "0"
texture_budget_panel_width             "0"
mat_compressedtextures                 "1"
mat_filterlightmaps                 "1"
mat_forcehardwaresync                 "0"
mat_reducefillrate                 "1"
mat_disable_bloom                 "1"
r_maxdlights                    "32"
mat_wateroverlaysize                 "8"
cl_show_splashes                 "0"
cl_detail_avoid_force                "0"
cl_detail_avoid_radius                "0"
cl_detail_avoid_recover_speed            "0"
cl_detail_max_sway                "0"
mat_hdr_enabled                 "0"
r_maxnewsamples                    "0"
r_maxsampledist                    "0"
r_norefresh                     "0"
r_minnewsamples                 "0"
mat_parallaxmap                 "0"
mat_hdr_level                    "0"
budget_peaks_window                "0"
mat_bloomscale                     "0"
mat_forcemanagedtextureintohardware     "0"
mat_fastnobump                     "1"
cl_wpn_sway_interp                 "0"
budget_show_peaks                 "0"
budget_averages_window                 "0"
budget_background_alpha             "0"
budget_show_averages                 "0"
mat_antialias                     "0"
mat_specular                     "0"
mat_bumpmap                     "0"
mat_bufferprimitives                "1"
mat_disable_lightwarp                "1"
budget_show_history                 "0"
mat_framebuffercopyoverlaysize             "0"
budget_history_range_ms             "5"
r_forcewaterleaf                "0"
mat_disable_ps_patch                "1"
mat_envmapsize                     "0"
mat_envmaptgasize                 "0"
mat_disable_fancy_blending            "1"
mat_autoexposure_max                "0"
mat_autoexposure_min                 "0"
budget_history_numsamplesvisible         "0"
mat_picmip                     "2"
mat_clipz                     "1"
r_phong                        "0"
lod_TransitionDist                    "0"
mat_vsync                     "0"
r_shadows                     "1"
r_eyes                         "0"
r_eyeglintlodpixels                 "0"
r_eyesize                     "0"
r_eyeshift_z                     "0"
r_shadowrendertotexture             "1"
flex_smooth                    "0"
r_lod_noupdate                    "1"
r_flex                         "0"   
r_eyeshift_y                     "0"
mat_shadowstate                    "0"
r_eyeshift_x                     "0"
r_eyemove                     "0"
r_eyegloss                     "0"
r_teeth                     "0"
r_worldlightmin                 "0.0002"
r_waterforcereflectentities            "0"
r_worldlights                     "1"
r_PhysPropStaticLighting             "0"
r_cheapwaterend                 "1"
r_cheapwaterstart                "1"
r_updaterefracttexture                "0"
r_WaterDrawReflection                 "0"
r_WaterDrawRefraction                "0"
r_drawflecks                     "0"
r_dopixelvisibility                 "0"
r_renderoverlayfragment             "0"
r_occlusion                     "0"
r_shadowmaxrendered                 "32"
r_rootlod                     "2"
r_lod                         "2"
r_drawbatchdecals                 "0"
cl_rumblescale                    "0"
net_showevents                    "0"
r_spray_lifetime                "1"
showhitlocation                 "1"
r_ambientboost                    "0"
r_ambientfactor                    "1"
r_waterforceexpensive                 "0"
r_ropetranslucent                 "0"
r_dynamic                     "0"
r_lightaverage                     "1"
g_ragdoll_fadespeed                 "0"
g_ragdoll_lvfadespeed                "0"
lod_enable                     "1"
dsp_water                     "14"
blink_duration                     "0"


// These cvars boost your fps dramaticly
r_3dsky                        "0"
r_sse                         "1"
r_sse2                         "1"
r_mmx                         "1"
props_break_max_pieces                 "0"
weapon_showproficiency                 "1"

//Ropes
rope_smooth_maxalphawidth             "0"
rope_smooth_maxalpha                 "0"
rope_smooth_enlarge                 "0"
rope_wind_dist                     "0.01"
rope_subdiv                     "0"
rope_smooth_minwidth                 "0"
rope_smooth_minalpha                 "0"
rope_averagelight                 "0"
rope_smooth                     "0"
rope_shake                     "0"
rope_collide                     "0"

//Models
cl_ragdoll_physics_enable            "1"
cl_ragdoll_collide                "0"
cl_phys_props_max                 "50"
r_maxmodeldecal                 "0"
r_drawmodeldecals                 "0"

//Blood Settings
violence_ablood                 "1"
violence_agibs                     "1"
violence_hblood                 "1"
violence_hgibs                     "1"

alias hlss-START "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias toggleWav hlss-STOP"
alias hlss-STOP "voice_inputfromfile 0; voice_loopback 0; -voicerecord; alias toggleWav hlss-START"
alias toggleWav "hlss-START"
voice_fadeouttime 0

//
clear
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MessagePosté le: Aujourd’hui à 02:48 (2018)    Sujet du message: cfg css

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